Blurb: You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home?
Build the farm of your dreams: Turn your overgrown fields into a lively and bountiful farm!
Express yourself: There are hundreds of character & home customization options to choose from!
Master your ranching skills: Raise animals, go fishing, tend to crops & craft useful machines for your farm!
Become a part of the local community: Pelican Town is home to 30 residents you can get to know!
Meet someone special: With 12 townsfolk to date, you may even find someone to start a family with!
Release Date: 26 February 2016. Played on: Nintendo Switch.
Genre: Simulation. Role-playing. Farming.
Mode: Single Player and Multiplayer.
My Thoughts: Stardew Valley is a farming simulator with a plot heavy edge. The basic plot of the game is you are left a farm by your grandfather who has just passed away. Your character decides to leave their unhappy corporate life and give farming a go. Already a win for me.
I will come right out and say that Stardew Valley is very similar to the Harvest Moon games. However, the two games differ through their content. Stardew Valley is more mature in the subject matter that is included in the stories (I’m looking at you Shane). Also unlike Harvest Moon I don’t feel like pulling my hair out at the slow pace of the game 😛
Stardew Valley is a pretty much a step up from the Harvest Moon series.
I have a fondness for simulation games and the fact that this one is so filled with plot is amazing! I have previously played Stardew Valley on my PlayStation, however the file corrupted so my amazing farm and newborn baby with Shane has been lost to the ages 😥
With the game being available on the Switch (which I play way more than any other console) I couldn’t help myself and I purchased the game again. No regrets.
Best Bits: So many compelling characters! I think I’ve figured out which character to romance and then I have a cut scene with another character and suddenly I’m questioning everything.
My current play through is as a male character and I am thinking about pursuing Alex. I really enjoy the characters of the game, they’re all really varied and with my second play through I am finding all sorts of things that I missed before. The game has so much content!
I love this game. It has just the right mix of farm simulation and role playing to keep my attention for hours.
Recommendations: I would really recommend this game for people looking for a fun and engaging simulation game. It is very easy to lose hours to this game as it keeps you hooked with so much content.
Honestly, I’d recommend everyone give this game a go, it’s from an indie developer and is just so fabulous. You don’t need to be a fan of the simulation genre to find enjoyment from this game.
A sweet, kick-started, gender fluid, cat themed, dating sim that will melt your heart.
About:Hustle Cat is a dating sim created by the team at Date Nighto. Originally on Kickstarter, the game is one that pushes past gender binaries and provides male, female, and trans pronouns for the main character. In addition to this there are two custom characters that you can select from which, once again, allow you to select from neutral representations and racial characteristics.
About: Sequel to Mass Effect, Mss Effect 2 continues the story of Commander Shepard. At the beginning of the first game, you get to create a custom character; I decided to be a lady and one unintentional facial feature was very prominent cheek-bones. It has been many a time while playing the game that my partner ask, ‘How’s Cheek-bones going?’ Continue reading “Currently Consuming: Mass Effect 2”→
This is, of course, all from the safety of your own home and without things such as burns, singed hair or arson charges.The ‘Little Inferno Entertainment Fireplace’ is the name of the brand new addition to your house that, with the help of a catalogue where you order things to burn, allows you to keep yourself warm but to also stay, staring transfixed into the flames for much longer than you’d ever admit.
When I first encountered this game, a good three hours were spent watching my partner play it. Even though I wasn’t playing the game or experiencing the glee that it is to wave the electronic match, I was none the less engulfed by the need to watch everything as it burned. The next day when I had control of the Wii U, I spent no less than 4 hours wielding the flame and bringing destruction to all the creepy little objects.
What keeps you playing, aside from the morbid fascination of fire, is the combos of the game. Within each of the seven catalogues that you slowly unlock, there are combinations of certain items that you can complete. Delving deeper into the game, each time you burn an object you receive more money than what it cost to buy said object. Boggling logic, but it nevertheless is one that sees you quickly work through the catalogues.
Interwoven throughout all this however, is the storyline of the game. It may seem strange to have a storyline in a game such as this, but it is one that does make itself known. Don’t be mistaken, the concept and execution of the story is relatively simple but it is nonetheless poignant. The indie game developer ‘Tomorrow Corporation’ achieves this via letters that are sent to you in amongst your encouraged warmth. Without giving too much away, the presence of the girl next door is one that, at the peak of the game, is incredibly moving. Shocking even.
At first glance this game is all about the simple act of destroying things with fire, but there is a creepy and moving story at the heart of the game. Something dark is at play in this world but just like the character you play, you’re too wrapped up in the flames to become fully aware. I thoroughly enjoyed playing this deceptively simple game, and would not hesitate to recommend this indie title.
An example of the creepiness can be seen in this in-game advertisement for the Little Inferno itself:
Rhythm Thief & the Emperor’s Treasure, one of the newer releases from co-developers Sega and Xeen, is a 3DS rhythm game that follows the adventures of Raphael as he and his pet dog, Fondue, traverse Paris trying to solve a mystery.
Glossing over the storyline, at the heart of this game are dance rhythm games. Often times you’ll be playing as Raphael or his alter ego Phantom R as he somehow utilises his dancing skills for good. As well as the dancing you’ll also find mini games where you are Phantom R sneaking into places, where by tapping the screen at the correct time you successfully allow Phantom to duck and hide behind strategically placed objects all the while sneaking into the Louvre. Another type of game that pops up somewhat frequently is where you play as Fondue attempting to impress a lady dog by mirroring her actions. These Fondue games are particularly hard to complete.
Rhythm Thief mini games have an annoying tendency to fail you relatively quickly. Oftentimes it felt like, only three or four notes where missed in a row before you were failed. Even if you were, up until that point, having a perfect game one missed move and you were ready to fail. However, the game does have a little menu before the start of the mini-game where you can buy items that will give you certain amount of leeway. These bonuses range from buying you extra time before you fail or for the truly gifted, you can buy one that will make things harder for you.
Throughout the game there are also collectibles you have to find in order to create additional items. One of these is the master instrument which, when played a certain sound, unlocks more levels of itself to be completed. The un-lockable notes, which are potentially hidden in the background of each place you visit, were a nice touch to the game and I found myself clicking wildly on every screen I came across. An important thing to note though is the way the gyroscopic controls have been integrated in the game, which is to say terribly. Every mini game that utilised this function was one that I dreaded. However it is good to know that these games are pretty rare occurrences, with the majority of the games being rhythm/puzzle centric.
The main thing that lets this game down is its story. Without giving away spoilers, Rhythm Thief starts off great, the opening delivered and it looks lovely. However it is as the story progresses that it slips away. This is in no way saying that the story is not engaging and that some of the characters offer real interest, it is merely the plot holes that stood out more. Things such as non-lethal bullet wounds, a blonde Napoleon and an ending that offers more questions than answers are what really ruffle the feathers. The ending is left just open enough to inspire a sequel, so hopefully in the near future we can re-visit Raphael and Phantom R.
On a final note, it should be mentioned just how beautiful this game is visually. The maps that are used to navigate Paris are given such detail and each different location that you visit are coloured so magnificently. The atmosphere and mood that the game creates is so incredible to interact with and encounter. Despite its short comings, Rhythm Thief is a pleasure to play.