Small Snippet of August

Small Snippet Aug

It has been a whole year since my very first Small Snippet post! A whole year! Looking back on that post, I still enjoy Paloma Faith, still use and love the Glasshouse candles, and … need to watch the third season of Veep. In fact I would say I am in need of a complete re-watch. I honestly cannot believe it has been a year since I started this reoccurring post, it has made things so much easier and (I think) it is an interesting and quick read.


 

Additionally it has been six months since my last Small Snippet post.

Six. Months.

Honestly that blows my mind, this year has flown by so fast! I feel like I should do a post to make up for all that time, but I will instead try and do an overview at the end of the year.


 

Looking back at my last Small Snippet, I was posting pictures of my Lego creator pack. I don’t have the time to take a picture of the last version of that set (which still has pride of place on my book case) but I will try and get a picture up next time.

logo (1)Bring Your Own Book Card Game

BYOB is little gem that has just recently had a successful Kickstarter campaign, but you can also pick it up for free and print it out yourself. The concept of the game is that everyone brings their own book (ala the title) and with gameplay similar to Cards Against Humanity, everyone gets to pick phases and excerpts from their text that match card prompts.

I have played this game about five times and each has been so very different. It really comes down to the books that you play with, so unlike CAH which has the potential to get stale, Bring Your Own Book is one that places a lot more choice with the players. I would highly recommended this game for any fan of reading, card games, and anyone who just likes taking things out of context.

Continue reading “Small Snippet of August”

Dixit

DixitgameDixit is an absolutely beautiful card game with a twist. Instead of having set rules, point scoring is left in the hands of the players interpretive skills. The main point of the game is to choose a card, and then have the players guess your card, but with a few added quirks.

At the start of each game, players are given six cards. When a person is chosen to go first, they select a card that they wish to play and think of a term to describe it. The main focus of the game is in these ‘terms,’ which can consist of words, phrases, quotes, sounds, songs, random noises, or anything you can come up with. Once a term is uttered and the card put down, every other player then chooses one of their cards that they feel somehow matches this term.

The difficult part of Dixit is the scoring system, as players need think of a term that, once all the cards have been shuffled and laid out, is not blatantly obvious. The point of the game is to be subtle in your approach. If everyone can identify your card from what your descriptor, you do not receive any points. Alternatively if no one can identify your card then you also do not receive any points.

The real fun and difficulty of Dixit comes from playing the cards. The term, be it a vocal or physical interpretation of the card, needs to be both obvious and subtle. Where you may get a reference or quote of a film, others may not know the film and do have no idea what the term means. Where you may think you are being too subtle, the rest of the cards laid out, may easily identify your card. It can be quite fun to see the terms that are played, as well as the cards that are chosen to match.

With game play similar to that of Cards Against Humanity, Dixit is a game that stimulates the imagination through the choosing of terms. However, this unique game play is not the only charm of Dixit, the physical cards themselves are quite lovely. The artwork by Marie Cardoaut open up so many avenues of thought, with their beautiful and oddly ambiguous images. Where one card may be quite simple, others are very detailed; where one card may be quite straight forward, others can be quite perplexing.dixit-1

The mix of cards coupled with the imaginative freedom that the game offers you, makes Dixit not only enjoyable but re-playable.


If you are interested in Dixit, why not have a watch of Will Wheaton’s Dixit Tabletop episode.

Cards Against Humanity

222Lets start out by stating that Cards Against Humanity is a disgusting, rude and offensive game. Coincidentally it is all of these qualities that make the game such a hilarious time.

At the start of the game, players are given 10 white cards that have phrases on them. These phrases range from people like ‘Stephen Hawking talking dirty,’ to actions such as, ‘actually taking candy from a baby’ to just statements like ‘being awesome at sex.’ The person who is chosen to start the game (the Card Czar) takes a black card and reads the statement, which contains a blank word. The remaining players then have to consult their white cards and chose one that fits the card. The cards are then placed face down in front of the Card Czar, who then proceeds to read out the sentence with the white cards inserted. After reading out the answers to the question, the Card Czar then picks their favourite.

This is where the strategy comes in, as in order to win the round you must choose cards that the person would be most likely to pick. There may be a person who always picks the most obscure or obscene answer. There may be people who are practical and pick the answer that makes the most sense. Or there may be people, who like me, pick the answer that made them laugh the most. There is no definite way of winning Cards Against Humanity, as the game is one that encourages remixing and different modes of play.

When I have played the game it has been the first to 10 points, however the rules do suggest playing towards a ‘happy ending’ where players construct a haiku and perform a dramatic reading.  A number of other playing styles are outlined in the rules as well as the game supplying numerous blank cards. Cards Against Humanity has a definite focus on having fun, with players being encouraged to explore new ways of playing.

There are so many questions and so many answer combinations out there, with each one appealing to different people. Cards Against Humanity seems to be a massively popular game at the moment, with Amazon constantly selling out of the game. However the makers of the game do offer a free version, where people can download the base game cards and print them off to play at home. The cards have also been fan translated into many different languages from Spanish, French, Italian, Pirate, German and many more.

After having played this game a number of times, my only piece of advice is to pick the people who you play with carefully, as nothing brings the game to a grinding stop more than someone getting offended or not refusing to get into the swing of the game. With the wide range of ways in which you can play the game, Cards Against Humanity is a game that is never boring.

Once Upon a Time

onceuponOnce upon a Time is a story-telling card game that harks back to classical fairy tales. Created by Atlas Games this game is one that challenges players to create a story amongst themselves, all the while working towards individual and different endings.

The first time I encountered this game was on Geek and Sundry’s TableTop and it was a case instant love. Not only is the art incredibly beautiful but the example game play that was on the show was hilarious. Once Upon a Time is a game that is very welcoming to new comers and seasoned players alike, with stories being only limited to players imaginations.

The rules of the game are relatively simple, with players each being dealt a varying amount of cards (dependent on the number of players) and are charged with the task of telling a story that incorporates these cards. Examples of cards available in the game range from ‘Princess,’ ‘Journey,’ ‘Blind,’ ‘Palace,’  ‘Stepmother’ with many more being available in not only the starter deck but additional expansion packs. Each card is representative of a fundamental element found within fairytale lore. These cards fall under five different categories which include character, aspect, event, thing and place, and can be played at anytime during a persons turn at story telling.

Methods of ensuring an even flow of game play across players can done through the use of interrupt cards, phrase matching and player decided stops. Interrupt cards and phrase matching allow players to stop the current storyteller by matching symbols on held interrupt cards or when the story teller utters a phrase or word that appears on a card held another players. Additionally, if a player appears to be rambling or at a loss for words, players can interject and stop the storyteller, thus moving the story onto the next player.

My first time playing this game was with a few of my university, creative writing buddies and needless to say it was lots of fun. After more than three hours and over six games, the range of stories had seen ugly giants looking for love, a human-eating horse names Rufus Hoofus and an extended adventure of a nearly always naked, Sinbad.

The best moments to be had with Once Upon a Time are in the number of twists and turns that a story can take as each player battles it out to end the story the way they want it. The final moments as a player weaves an agreeable and often case bittersweet ending, are what that make this game such a delight.

The sheer amount of fun and enjoyment that can be had with Once Upon a Time are truly only limited by players imaginations.